Outside of the inflation stuff, everything else works fine. Users are advised to use playspace movers or disable full body tracking. The camera change effect does not work with full body tracking, as the feature VRChat implemented to change the camera was intended for non full body animations. Read " QUEST VERSION DIFFERENCES" below for further information. The QUEST VERSION of the avatar has LESS FEATURES than the pc version due to quest limitations. I hope this is able to help others who run into the same issue.DISCLAIMERS The inflation systems on the avatar is PC ONLY due to the quest version of VRChat not allowing constraints, which are essential for this avatar to work. This should solve the issue and make eye tracking work Properly. If anyone else encounters this issue delete the original eye bones and resize the new ones created by blender to be the appropriate size. The second set of bones was created when I created eye tracking in Blender.įor me Blender would create these extra set of bones regardless and deleting them and fixing the original eye bones to be vertical only fixed one issue. It would pull up the eyes into my avatar's head and due to the extra set up eye bones it would deform them as well. Thanks to the help of the comments below I fixed my problem so I'm going to describe what the issue was and the fix here incase anyone else runs into this issue.Īs stated above Originally the issue was that the eye tracking wouldn't work properly. Is there a way to fix this or should I just give up and accept defeat? If I disable eye tracking the eyes are perfectly fine just static. I've even tried manually adjusting it but since the eyes are also shrunken and deformed a bit It makes it impossible. I have been trying to fix this issue for several hours and tried every fix I could find and so far nothing has worked. It works perfectly fine in Blender yet when applying eye tracking in Unity for VR Chat it fucks up the eyes. So I've been working on a avatar for myself and most things have been going well till I got to the eye tracking. Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:įeature Requests & Bug Reports Community:.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content.No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming”.No Impersonation of VRChat Employees or Subreddit Mods.(Must be 13 or older to use the VRChat program) Be 18 or older to participate in the subreddit.Nth Rule - Follow the VRChat Community Guidelines - This subreddit is here to support the VRChat app so will respect the rules of the developers. Please read the full Subreddit Rules for more detail The VRChat Sub stands against extortionate API prices.
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